Post by Admin on Jan 26, 2018 21:17:55 GMT
The Game Roles
Here are the standard game roles explained. You may adapt them or even invent new ones. Just be sure to be clear exactly what their powers etc are in your OP.
These are all the roles I can think of right now but if you remember any others or invent any new ones please post below and I will add it in here!
😇Innocents😇
Eternal:
This player is not known to the players at game start. They cannot be killed, lynched or turned. If attempted to be killed, lynched or turned it will be announced on thread who they are. They must not tell other players of their role. This includes no hinting.
Queen:
The queen is a known inno from the start. They have two votes (for the same person) and in the result of a tie in the lynch they make the final decision regardless of who they have voted for. If they are not online and don’t pm gh within 15 minutes then gh will flip a coin. When they die they must pm gh with who they want to pass the vote onto.
Seer:
The seer is pm’d a name and role of a different player each night between lynch and kill. It is up to the seer to do with these names as they wish.
Witch:
The witch can resurrect just one player at any point by pm’ing the gh their choice. They must be alive to use this power.
Vigilante:
The vigilante has the power to kill 1 player off at any given time. They must be alive to use their power. They must pm the gh to do so.
The Hunter:
When the hunter is lynched or killed they will not go alone. Once dead, the must pm the gh with the name of the player they wish to take with them. They have 12 hours to decide who to take with them. After this time, if they have not pm’d the gh then a player will be chose using a rng.
The Twins:
They cannot reveal themselves or even hint at who they are. Each night they must pm the GH with their choice of one player they think bad. If they both name the same player then that player will die instantly. If they name different players in their pm’s to gh then nothing will happen. If one twin is turned the other stays inno. If one twin dies the other survives.
The Couple:
The couple can talk outside of the thread. They MUST vote the same each night so they obviously cannot vote each other. If one is turned they CANNOT tell the other and if one dies they both do. The couple cannot reveal themselves on thread and this includes hinting.
Little Girl/Boy:
The little girl/boy can pm the gh at any time to “go for a walk”. The gh will then pm them with three names. In these names there will be two innos and one baddie. It is up to the little girl/boy what they do with the names. They must be alive to use their power.
😈Baddies😈
Head:
The head baddie has the power to turn one player. This turn will happen in place of that nights kill. The head must be alive to use this power and must pm the gh when they wish to do so. When used the gh will announce on thread.
Baby:
The baby baddie receives an extra revenge kill when they themselves are killed. This kill must be used within 24 hrs of their death and they must pm the gh with their choice.
Silencer:
The silencer baddie has the power to pm the gh at any given time to silence one player of their choice. This silence will last for 24 hours from when the gh posts on thread. The silenced player is not allowed to post on thread or use any power they may have until the silence is up. They must be alive to use this power and it will be announced on thread when used.
Find A Role (FAR):
The FAR baddie can pm gh at any point requesting to know the role of one specific player. They must be alive to use this role and it will be announced on thread when used.
Will Not Be Named:
Their name will not be given to the Seer or Little Girl/Boy at any point.
Here are the standard game roles explained. You may adapt them or even invent new ones. Just be sure to be clear exactly what their powers etc are in your OP.
These are all the roles I can think of right now but if you remember any others or invent any new ones please post below and I will add it in here!
😇Innocents😇
Eternal:
This player is not known to the players at game start. They cannot be killed, lynched or turned. If attempted to be killed, lynched or turned it will be announced on thread who they are. They must not tell other players of their role. This includes no hinting.
Queen:
The queen is a known inno from the start. They have two votes (for the same person) and in the result of a tie in the lynch they make the final decision regardless of who they have voted for. If they are not online and don’t pm gh within 15 minutes then gh will flip a coin. When they die they must pm gh with who they want to pass the vote onto.
Seer:
The seer is pm’d a name and role of a different player each night between lynch and kill. It is up to the seer to do with these names as they wish.
Witch:
The witch can resurrect just one player at any point by pm’ing the gh their choice. They must be alive to use this power.
Vigilante:
The vigilante has the power to kill 1 player off at any given time. They must be alive to use their power. They must pm the gh to do so.
The Hunter:
When the hunter is lynched or killed they will not go alone. Once dead, the must pm the gh with the name of the player they wish to take with them. They have 12 hours to decide who to take with them. After this time, if they have not pm’d the gh then a player will be chose using a rng.
The Twins:
They cannot reveal themselves or even hint at who they are. Each night they must pm the GH with their choice of one player they think bad. If they both name the same player then that player will die instantly. If they name different players in their pm’s to gh then nothing will happen. If one twin is turned the other stays inno. If one twin dies the other survives.
The Couple:
The couple can talk outside of the thread. They MUST vote the same each night so they obviously cannot vote each other. If one is turned they CANNOT tell the other and if one dies they both do. The couple cannot reveal themselves on thread and this includes hinting.
Little Girl/Boy:
The little girl/boy can pm the gh at any time to “go for a walk”. The gh will then pm them with three names. In these names there will be two innos and one baddie. It is up to the little girl/boy what they do with the names. They must be alive to use their power.
😈Baddies😈
Head:
The head baddie has the power to turn one player. This turn will happen in place of that nights kill. The head must be alive to use this power and must pm the gh when they wish to do so. When used the gh will announce on thread.
Baby:
The baby baddie receives an extra revenge kill when they themselves are killed. This kill must be used within 24 hrs of their death and they must pm the gh with their choice.
Silencer:
The silencer baddie has the power to pm the gh at any given time to silence one player of their choice. This silence will last for 24 hours from when the gh posts on thread. The silenced player is not allowed to post on thread or use any power they may have until the silence is up. They must be alive to use this power and it will be announced on thread when used.
Find A Role (FAR):
The FAR baddie can pm gh at any point requesting to know the role of one specific player. They must be alive to use this role and it will be announced on thread when used.
Will Not Be Named:
Their name will not be given to the Seer or Little Girl/Boy at any point.